The design argument
In the original game, Slayer arrived years later as a members-only skill: a gatekeeper NPC told you what you were allowed to be rewarded for killing, and you paid a subscription for the privilege. We think that was backwards.
Killing dangerous monsters should have been rewarding from day one, natively, for everyone. Not the cows — but the hill giants you stumbled into under Edgeville? The lesser demons guarding the volcano? The dragons? Absolutely.
So on this server, slayer isn't a skill — it's just how monsters work. Every serious monster in the free world carries a bounty, tuned to what its drop table was actually worth. No slayer master, no task system, no membership. Walk into the dungeon and collect.
The bounty table
Bounties are paid in GP the moment you land the kill, and convert to RST like all other earnings. Your difficulty multiplier applies.
| Monster | Bounty (GP) |
|---|---|
| Chicken | 1 |
| Goblin | 2 |
| Cow | 10 |
| Guard | 50 |
| Al Kharid warrior | 75 |
| Hill giant | 200 |
| Moss giant | 350 |
| Ice giant | 500 |
| Lesser demon | 600 |
| Fire giant | 800 |
| Greater demon | 1,200 |
| Green dragon | 1,500 |
| Blue dragon | 2,500 |
| Black demon | 2,500 |
| Red dragon | 4,000 |
| Black dragon | 6,000 |
| King Black Dragon | 15,000 |
Reading the table
The numbers aren't arbitrary — each bounty approximates the real average value of that monster's drop table (big bones, hides, runes, coins). A green dragon bounty is mostly d'hide and dragon bones; the KBD bounty is the full drop table average. The economy is honest about what the kill was always worth.
Where this is going
This is the combat economy phase of the server — the big F2P monsters that were everywhere in the members' world are here, they're dangerous, and they pay. Higher tiers of the world (unlocked by RST balance — see World Tiers) hold the better bounties. The Wilderness holds the best ones.